Some of the games are very high quality and fun to play but without a playerbase to sustain them nobody is going to buy them and with nobody buying them there is no incentive for the dev to work on it. Just need someone on their team to push for it and it could still happen. Once they go through the Steam store more they might reconsider it, lots of dead in the water indie multiplayer only games on there that decided to slap a pricetag on and would later come to regret it. Players don’t seem to be too hard on Dark and Darker as long as there’s no obvious pay-to-win option.Yes that is correct "leaning away from" means probably not going to be fully F2P but they haven't outright given up on the idea of F2P or they would just say it will be a fully paid game, they are still in the process of investigating what makes sense and how other games have fared. There won’t be any pay-to-win mechanics in Dark and Darker, but the team has yet to decide whether to go with the battle pass model or just go to the in-game store for cosmetics.Ĭonsidering we still have a long way to go before Dark and Darker is officially released, Ironmace has plenty of time to strategize how to monetize the game. ![]() ![]() In a recent Discord Q&A, a key question that came up was about monetization, and while Ironmace didn’t make the topic public, the team did commit to a “A monetization model that players can understand”. The game’s recent playtest has proven to be very popular, and with another one coming next month, Ironmace, developer of Dark and Darker, has given us a little more information about the game to get us through before then. ![]() Dark and Darker is an upcoming PvPvE dungeon crawler that many gamers are paying attention to.
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