![]() ![]() Though it more closely resembles the Tekken 3/Tekken Tag pair of games, it still takes the best elements from the previous four titles and combines them into a single kickass experience. To be more accurate, Tekken 5 is really more of a Tekken series melting pot. Yoshimitsu's revenge against Bryan isn't working out so well. To be honest, though, I had secretly hoped that the developers would go back to something closer to Tekken Tag for Tekken 5 - and wouldn't you know it? Somebody at Namco apparently read my mind, because Tekken 5 is awesome. lots of fun, and it was all because of that game's terrific timing, pacing, and balance. I'd spend entire weekends participating in pleasant competitions with my closest friends, I'd devise bizarre and unworkable strategies with my co-workers, and I'd practice Jin and Jun's crazy ten-strings with my woman between dinner dates. It was the reason I plunked down the cash to pick up a PlayStation 2 in the first place, and it became an after-work obsession of mine for nearly two years. As cool as I thought Tekken 4 was, however, it couldn't hold a candle to Tekken Tag Tournament. ![]() It was a great sequel and definitely worth picking up. It presented a legitimate revamping of a franchise that had remained relatively unchanged for close to seven years, and brought such novel additions as uneven surfaces, strategic wall damage, destructible objects, and position changes to an already addicting gameplay mechanic. It took the popular "King of Iron Fist" series to an interesting place by successfully borrowing ideas from competitors like Dead or Alive 2 and Virtua Fighter 4 while adding its own unique touch.
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