Don’t forget to claim your reward once you’ve finished an objective so that you can make room for a new one. ![]() You can delete one objective a day if you’ve been given something that’s just beyond your ability at the moment. ![]() You’ll always have three objectives, such as earning a certain number of caps or arming a set number of dwellers, and completing them will earn you rewards the harder an objective, the more loot you receive for completing it, with the really good ones netting you a goodie-stuffed lunchbox. Once you’ve added enough dwellers to your vault, you can build training rooms that will increase particular stats, and you can also dress your dwellers in different stat-boosting outfits. They're also more likely to find rare objects in the wasteland if you send them out for a spell. Luck: Lucky dwellers can fit just about anywhere, since rushing production is more likely to succeed with them around. Intelligence: Intelligent dwellers pick up on complex subjects quickly, making them perfect for work in medical bays or science laboratory.Īgility: Dwellers with high agility are nimble and quick on their feet, and are best suited to work in restaurants. ![]() They are also better flirters and will sweep other dwellers off their feet faster, so they're your best bet for growing the population of your vault in a hurry. Endurance: Dwellers with high endurance can withstand a lot of punishment, and are best suited for exploring the wasteland or for manning Nuka-Cola production plants.Ĭharisma: Charismatic dwellers are your most charming citizens and are best suited for work in radio stations.
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